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Soccer Rules

Scroll down for indoor rules rules

Click here for Bubble Soccer Rules

 

Outdoor Rules

 

GENERAL INFO - MENS

 

11 players on the field

Two 40 minute halves, running clock

Each team shall field 11 players on the field at one time. PSSG rules allow a team to play a legal game shorthanded with a minimum of 7 players. Teams may have as many players on their roster as they want. All rosters must be finalized by the second week of the regular season. Players added after the second week that are not on the team roster or waiver will not be eligible for playoffs. Players may only be on one roster per league. During the regular season a game will be considered played in full when second half starts.  No games will be rescheduled for weather or for any other reasons once the second half starts in any game.

 

GENERAL INFO - COED

 

11 players on the field (7 males/4 females)

Two 25 minute halves, running clock

Each team shall field 11 players on the field at one time (no more than 7 men). PSSG rules allow a team to play a legal game shorthanded with a minimum of 7 players, with at least 2 female. Teams may have as many players on their roster as they want. There is no maximum limit on the amount of females on the field at one time. All rosters must be finalized by the second week of the regular season. Players may only be on one roster per league. During the regular season it is ok for team captains  to ask players from other teams to “Sub or Fill In” open slots on game day, to avoid forfeit. In the playoffs, a player can only participate and play for one team.  If a player is found playing on two or more teams in the playoffs all games are subject to forfeit.

 

EQUIPMENT

 

Shin-guards are strongly recommended. We also require matching colored shirts. We can supply them, but if you have jerseys let us know. Referees will check for dangerous equipment, referee's opinion is final. Players will not be allowed to enter play until correction has been made. 

 

FORFEITS

 

Teams will have until 10 minutes past the designated start time to field a legal team. Shorthanded teams may play a legal game with a minimum of 7 players, with at least 2 of them being females. Teams fielding less than 7 players or without at least 2 women will receive a forfeit. Exception: Teams may play a “legal game” with less than 7 players or less than 2 females with the opposing teams consent. Teams who agree to play under these conditions will loose the option of receiving a forfeit win. Teams may pick up players during the regular season in order to field a full team. Substitutes will not be allowed during playoffs.

If your team forfeits a match during the season, the following rules apply:

  • First Offense: Game recorded as loss and warning issued.
  • Second Offense: Game recorded as loss and PSSG staff reserves the right to remove team from league and playoffs with no refund for games not played.
  • Third Offense: Removal from the league and playoffs with no refund for games not played.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit.

 

COIN FLIP/BEGINNING OF GAME

 

The beginning of the game will start with the PSG staff using an “odd/even”, or coin flip. The winning team will choose a goal to defend and the loser will kick-off.

 

KICKOFF

 

Consists of the ball being placed at midfield on the center spot. The ball is in play once it is touched forward by any player.

 

SUBSTITUTIONS

 

Teams may not substitute “on the fly”.  All substitute players must notify the referee before entering the game. Substitutions may occur during the following instances:

  • Throw-ins (for either team)
  • Scoring of goals
  • Goal kicks
  • Injured player (1 for 1)
  • Yellow card (1 for 1)
  • Any dead ball in special instances with the referee's permission

Players involved in an illegal substitution are subject to a caution (yellow card) if the referee deems necessary. If a team is currently playing a game shorthanded and has a player arrive late, the entering player must receive permission from the referee before entering the field and may not enter during play. The referee has the right to deny permission to teams wishing to substitute on the other teams' throw ins if he/she believes that the substitution is for time wasting purposes or if stopping play will deny the other team a chance at a direct chance at scoring. There is no limit on the amount of substitutions per team/per game. During the course of the regular season teams are allowed to “pick up” players that are not on their roster in order to field a full team. In playoffs no non-roster players will be allowed to play.

 

TIME

 

Play will be divided into two (2) 25 minute halves for coed and two (2) 40 minute halves for men's leagues, separated by a very brief halftime. There will be a running clock maintained by the referee. The clock will stop only during serious injury time-outs. Any delay tactics, (kicking the ball far out of bounds) will allow the referee (at his/her discretion) to stop the clock. If time wasting is being employed by a team, the offending player may be cautioned (yellow card), at referee's discretion. A game will be considered played in full when second half starts.  No games will be rescheduled for weather or for any other reasons once the second half starts in any game.

 

FOULS, PENALTIES, and RESTARTS

 

DIRECT KICKS - The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. A player stepping unnecessarily close in front of an opposing free kick may be cautioned, however, 10 paces/yards will only be granted if asked for by a member of the team with the free kick. Goals may be scored on direct kicks. 

A direct kick will occur when a player commits the following "penal" fouls:  

  • kicks or attempts to kick an opponent
  • trips or attempts to trip an opponent
  • jumps at an opponent
  • charges an opponent
  • strikes or attempts to strike an opponent
  • pushes an opponent
  • slide tackling (coed only)

Penal fouls committed inside the penalty area by the defense will result in a penalty kick 12 paces/yards out. All players on the field (other than the goalie) must be behind the ball and outside of the penalty area until it is kicked. The goalie must remain on the goal line until the ball is kicked.

INDIRECT KICKS: The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team.  No opposing player is allowed to be within 10 paces/yards of ball prior to kick.  A player stepping unnecessarily close in front of an opposing free kick may be cautioned, however, 10 paces/yards will only be granted if asked for by a member of the team with the free kick. An indirect free kick must be touched by a player (of either team) other than the person who takes the kick before a goal is scored.

Indirect kicks will occur when the goalkeeper:

  • takes more than 6 seconds to release the ball from his/her hands
  • touches the ball again with his/her hands after it has been released by his/her possession without touching another player
  • touches the ball with his/her hands after it has been deliberately kicked to him/her by a teammate
  • touches the ball with his/her hands after he/she has received the ball directly from a throw in by a teammate

Indirect kicks will occur when any player:

  • plays in a dangerous manner
  • impedes the progress of an opponent (obstruction)
  • prevents the goalkeeper from releasing the ball from his/her hands
  • a player is called offsides

OFFSIDES: - It is not an offence in itself to be in an offsides position

A player is in an offsides position if:

  • He/she is nearer to the opponents' goal line than both the ball and the second last opponent

A player is not in an offsides position if:

  • He or she is in his/her own half of the field of play
  • He/she is not nearer to his/her opponents goal line than at least two of his/her opponents
  • He/she is even with the ball or the second defender

A player in an offsides position is only penalized if, at the moment the ball touches, or is played by one of his teammates, he/she is, in the opinion of the referee, involved in active play by:

  • interfering with the play 
  • interfering with an opponent
  • gaining an advantage by being in that position

A player can not be deemed offsides by receiving a pass directly from a:

  • goal kick
  • corner kick
  • throw in

OUT OF BOUNDS: Anytime the ball goes completely over either sideline, out of bounds, a throw-in will ensue. The person throwing in the ball must throw the ball overhead with both hands and keep both feet remaining on the ground out-of-bounds or on the line until the ball is released.

Anytime the ball crosses an end line, a corner kick or goal kick will ensue.

  • Last touched by a defender - a corner kick. Ball is placed on nearest corner and kicked in by offensive team. Goals may be scored directly on corner kicks.
  • Last touched by attacker. A goal kick by the defense. The ball must be placed anywhere in or on the line of the goal area box.

 

FIGHTING

 

Fighting is not allowed and will NOT be tolerated. All parties involved in fighting will be sent off (red carded) from the game and subject to ejection from the league at PSG staff discretion.

 

CAUTIONS AND EJECTIONS

 

Two yellow cards in the same game or one red card require the ejected player to leave the field and surrounding area. Any player who receives a red card will receive an automatic 1 game suspension for the team's next scheduled game. Multiple game suspensions for fighting, severe fouls, or extreme unsportsmanlike behavior are up to the discretion of Players Sport & Social Group.

 

PLAYOFFS

  • Playoffs will follow the last week of regular season and will be single elimination.
  • SEEDING  Teams will be seeded for the playoffs based on a points system. Teams will be awarded 3 points for a win, 1 point for a tie, and 0 points for a loss. In most cases all teams will advance to playoffs. Ties (same amount of points) at the end of the season are broken by the following criteria:
  1. Head to head result (ties with 2 teams only)
  2. Least amount of forfeits (forfeits are recorded 5-0)
  3. Goal differential (max of 5 goal differential per game)
  4. Most goals scored
  5. Registration date
  6. Coin flip or random drawing of numbers if more than two teams       
  • PLAYOFF GAMES  Playoff games will follow the same format during regulation as the regular season. If teams are tied at the end of regulation in the playoffs, sudden death will be used. A sudden death play-off will involve 6 men and 3 women from each team for a one five-minute overtime.  A coin toss or even/odd will be used to start the overtime. Winner of the toss chooses if they would like to choose sides or kick off. If neither team scores after the sudden death overtime period, teams will go into a shootout. During the playoffs any league with 12 or more teams will be split into a Flight A and Flight B Playoff Bracket.
  • All leagues that have 12 or more teams will be split into a Flight A & Flight B Playoff Bracket.  At the end of the season all captains are responsible for confirming their team’s end of season team record.  Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed.  If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played.

 

SHOOTOUT SPECIFICS

  1. Each team selects 5 players (3 males, 2 females)- players do not have to have been playing at the end of regulation to kick. A coin toss will decide which team shoots first. The referee will decide which goal to shoot at.
  2. Teams will alternate taking direct penalty shots from 12 paces off the goal line. (No guy/girl shooting order is necessary)
  3. If tied after the 1st round, the 2nd round will be SUDDEN DEATH i.e. 1st player from Team A scores & 1st player from Team B misses - Team A wins. Players who shot in the 1st shootout are not eligible to shoot again until all remaining players present have shot. If and when 1 team begins to utilize players for the second time, the other team may “recycle” players as well. Thus, some players on the team with more people present, may or may not shoot. After the original five kickers from each team have kicked, no guy/girl shooting order is necessary. Teams may send any unused players to kick at this time.

 

FIFA

 

Normal rules and penalties of FIFA apply unless exceptions have been made herein.

 

STANDINGS

 

Standings will be posted on-line with the season schedule. View your standings and schedule at www.playerssports.net.

 

OUTDOOR SOCCER RULES (6 v 6 & 5 v 5)

 

All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that 6 v 6 is played on a smaller field with a smaller goals and the following rules:

  • Teams have a total of 6 or 5 players on the field at a time including goalie (4 men and 2 women for coed leagues). Teams can have more women than two as long as a team does not have more than four men on the field. Teams need a total of 4 players (and at least one woman) for an official game.
  • There will be two 22 minute halves with a running clock with a 1-2 minute halftime.
  • Shin guards strongly recommended.
  • There is no "offsides" rule.
  • Defenders must be 5 yards from the ball for free kicks upon request from team taking the kick. Jumping in front of the ball to prevent a quick free kick may result in a yellow card.
  • Penal fouls inside the penalty area result in a penalty kick to be taken 8 yards from the goal line. All players other than the goalkeeper must be behind the ball until it is kicked.
  • Goal kicks may be taken from anywhere inside the penalty area.
  • Out of bounds results in a kick-in for the team not to touch the ball last. Kick-ins are direct kicks.
  • Teams may sub on the fly at any time. The player leaving the field must be off the field before a new player enters the field. Players must sub from about the middle line. Both teams should keep their gear and sub from the same side of the field.
  • There is no slide tackling and will result in a direct kick for the opposing team. Repeated offenses may result in a yellow or red card.

OUTDOOR SOCCER RULES (8 v 8)  & (7 v 7)

All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that (8 v 8)  & (7 v 7) is played on a smaller field with a standard goals and the following rules:

  • Teams have a total of 8 players on the field at a time including goalie (6 men and 2 women for coed leagues). Teams can have more women than two as long as a team does not have more than six men on the field. Teams need a total of 6 players (and at least one woman) for an official game.
  • There will be two 22 minute halves with a running clock with a 1-2 minute halftime.
  • Shin guards strongly recommended.
  • Kicking the ball backwards is allowed for the kick-off at Hawthorne School.
  • The offside rule is enforced at  Hawthorne School, but there is no offside offense if a player receives the ball directly from a goal kick.
  • Permanent out of bounds  lines are not allowed the Hawthorne School.
  • Therefore whole ball needs to be out of bounds, which is  defined by cones. When in doubt keep playing until referee blows the whistle for out of bounds.
  • A goal kick should be taken no more than 6 yards from the goal line.
  • A goal can be scored directly from the kick-off or goal kick.
  • Teams may sub on the fly at any time. The player leaving the field must be off the field before a new player enters the field. Players must sub from about  the middle line. Both teams should keep their gear and sub from the same side of the field.
  • There is NO SLIDE TACKLING, Violation is a direct free kick, and possibly a PK if within on penalty area.  Repeated offenses will result in a yellow or red   card.

 

FUTSAL RULES (5 v 5)

 

***Any rule not addressed in this section shall be governed by the 6 on 6 outdoor rules above***

 

Number of Players

  • Maximum Number of Players to Start Match: 5, one of whom shall be a goalkeeper
  • Minimum Number of Players to start a Match: 3
  • Substitution Method: "Flying substitution" (all players but the goalkeeper can enter and leave as they please; goalkeeper substitutions can only be made when the ball is out of play and with a referee's consent)

Duration of the Game

  • Duration: Two 20 minutes running halves; the clock will not stop when a ball is out of play.
  • Half-time: Maximum of 5 minutes

The Difference between Soccer and Futsal

  • We will use a size #4 ball which has approx. 30% less bounce to it.
  • Kick ins will be used in place of throw ins.
  • Goal clearance (throw) will be used to replace goal kicks.
  • Absolutely NO shoulder charges or slide tackling!
  • 4 second time limit on restarts - same applies for amount of time a goalie can hold ball.

Any of the above rules are subject to change at any time without notice at the discretion of Players Sports Group. 01/20/12 SB.

 

_____________________________________________________________________________________________________________

 

Indoor Rules (Chicago Fire Soccer Center, Windy City Fieldhouse, Mercy Soccer Center, CIS & CFA)

 

EQUIPMENT

Shin guards are strongly recomended for play in PSSG leagues. All teams must wear unifying colors, either the t-shirts that PSSG provides or their own jerseys.For facilities with artificial turf grass, shoes with cleats must be soccer shoes. Football shoes or other shoes with a front cleat are not permitted. All teams should bring a game ball to play with.

BEGINNING OF GAME

The winner of the coin toss (or odd/even choice) chooses which side to defend. The losing captain’s team will kick off. At the beginning of the second half, the teams will switch sides and the team that did not kickoff at the beginning of the game will kickoff. A game will be considered played in full when second half starts.  No games will be rescheduled for reasons once the second half starts in any game.

TIME

Each game will consist of two 20, 25 or 28 minute halves (depending on league) with a running clock. Halftime is about 1 minute long. The clock may be stopped for injuries and situations under the discretion of the referee. If the referee determines that a team is intentionally delaying the game, he/she may stop the clock and/or award a free kick to the other team. However, facility time requirements will sometimes dictate that shortened halves and/or a constantly running clock be used.

KICKOFFS

Kickoffs are taken from the center spot and may be kicked directly backwards. A player other than the one who takes the kickoff (from either team) must touch the ball before the kicker can touch it a second time. A violation of this rule will result in a re-kick. Kickoffs are direct kicks and a goal can be scored directly.

FOULS/PENALTIES

A foul may be called and a direct free kick may be awarded when a player commits or attempts to commit any of the following:

  • kicks or attempts to kick an opponent
  • trips or attempts to trip an opponent
  • jumps at an opponent
  • charges an opponent
  • strikes or attempts to strike an opponent
  • pushes an opponent
  • tackles an opponent to gain possession of the ball, making contact with the opponent before touching the ball
  • holds an opponent
  • spits at an opponent
  • handles the ball deliberately (except for the goalkeeper within his own penalty area)
  • the goalkeeper takes more than six seconds while controlling the ball with his hands, before releasing it from his possession (restart from top of the arc)
  • the goalkeeper touches the ball again with his hands after it has been released from his possession and has not touched any other player or left the penalty area (restart from top of the arc)
  • the goalkeeper touches the ball with his hands after it has been deliberately kicked to him by a teammate (restart from top of the arc)
  • plays in a dangerous manner (includes high kick)
  • impedes the progress of an opponent
  • prevents the goalkeeper from releasing the ball from his hands
  • slide tackling an opponent
  • checking along the wall
  • excessive use of hands on the wall

When the free kick is taken, the penalized team shall give the kicker at least 5 yards clearance. If the spot of the infraction is within 5 steps of the goal, the penalized team may stand on the goal line. Players may not step directly (within about 3 yards) in front of the ball to prevent a team from taking a free kick. Doing so may result in a yellow card. However, a full 5 yards does not have to be granted unless the team taking the kick asks the referee for it. By asking the ref to walk off 5 paces, the kicking team must wait for the whistle to put the ball in play.

SLIDE TACKLE CLARIFICATION

Slide tackles by field players are not allowed. However, a player may touch a knee to the ground in an attempt to block a shot/pass, as long as it is a controlled movement and he/she immediately returns to a standing position. Repeated slide tackles may result in a yellow or red card. A slide to save a ball when an opponent is not in the immediate vicinity is legal. Goalkeepers may slide tackle within their own penalty area only.

OFFSIDES

There is no offsides.

DIRECT KICKS

All kicks (free kicks, corner kicks, goal kicks, kickoffs, kick-ins) are direct. However non-penal fouls that occur within the penalty area will bring the ball out to the top of the box for a direct kick (not a penalty kick).

OBVIOUS SCORING OPPORTUNITY

If a player commits a foul to take away an obvious scoring opportunity, the player should be cautioned or sent off. If in the opinion of the referee that the foul was not intentional, he may yellow card the player. If a player commits an intentional foul to prevent an obvious goal scoring opportunity he may be sent off.

TWO MINUTE PENALTY (Yellow Card)

If, in the referee's judgment, a player exhibits particularly dangerous or aggressive behavior, or repeatedly commits fouls that threaten the safety of other players (persistent infringement), that player may be given a yellow card and a two minute penalty. A yellow card for anything is an automatic 2 minute penalty for the player shown the card except the goalkeeper. Another field player may serve the 2 minute penalty on behalf of the keeper. During this penalty, his/her team will play one player short. If a goal is scored against the short-handed team during the penalty, the penalty is over and the penalized player may return to the game. If a two minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players for at least two minutes and play at full strength.

FIVE MINUTE PENALTY (Red Card)

If in the event of a second yellow card to the same player or a serious penalty or offence, deemed so by the referee, that player will be red carded and the team is given a five minute penalty. During this penalty, his/her team will play one player short for 5 minutes. If a goal is scored against the short-handed team during the penalty, the penalty is over and the penalized team may return to full strength. The player who receives a red card is out for the remainder of the game and is automatically out for his/her team's next game. Extended suspensions are possible for fighting or severe conduct as well. If a five minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players and play at full strength.

FIGHTING

Fighting will absolutely not be tolerated. Any player who instigates/participates in fighting or aggressive behavior will be removed from the game with no warning and will miss at least the remainder of that game and the next game. Additional game suspensions will be enforced by the PSG office staff.

SEEDING

At the end of the regular season teams will be seeded for a single elimination tournament. During the season, wins are worth 3 points, ties are worth 1 point, and a loss is 0 points. Teams with the same amount of points are separated by the following criteria:

1.      Head to head result (ties with 2 teams only)

2.      Least amount of forfeits (forfeits are recorded 5-0)

3.      Goal differential (max of 5 per game)

4.      Most goals scored

5.      Coin flip or random drawing of numbers

If there is a tie involving 3 or more teams and one of them has a forfeit, that team loses the tiebreaker and the tie breaking criteria starts over with head to head result for the remaining two (or more) teams.

TIE GAMES 

During the regular season, tie games will stand. In the playoffs, games that end in a tie will NOT PLAY AN OVERTIME PERIOD. Instead, games will go into a shootout. 

Shootout Details at Mercy and Windy City Field House

Each team will choose 5 players (minimum 2 females for coed leagues) to shoot in the first round. If a team is playing shorthanded with only one female, she may shoot twice in the first round of five. Any player is eligible to participate in the shootout regardless of whether they were on the field at the end of the game or not. Shots will be taken on an empty net from 20 paces out (at WCF) and regular pk’s using goalies are taken at Mercy. Teams will take turns shooting. At the end of the first 5 shooters, the team with the most goals wins. If the score is tied after 5 shooters, the shootout turns into sudden death. There is no guy/girl requirement at this point. Once a team is done using all of their players, both teams may start over and use players for a second time. The referee has the complete discretion to increase the distance of the shot (at WCF only) if he decides it is in the interest of finalizing the game.

Shootout Details at Chicago Fire Soccer Center, Chicago Indoor Soccer & Chicago Futsal Academy

Each team will choose 1 player (a female must be selected every third shooter); the overtime is a sudden death shootout.  In the coed league male or female players can shoot in any order (1st, 2nd, or 3rd shooter).   Any player is eligible to participate in the shootout regardless of whether they were on the field at the end of the game or not. Shots will be taken using regular pk’s.  The first team to score and defend the opponent from scoring in the same round wins.

FORFEITS:

If your team forfeits a match during the season, the following rules apply:

  • First Offense:game recorded as loss and warning issued.
  • Second Offense:game recorded as loss and PSSG staff reserves the right to remove team from league and playoffs with no refund for games not played.
  • Third Offense:Removal from the league and playoffs with no refund for games not played.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office at 773-528-1999 so we can let your opponent know. However, this does not mean that your team will not receive the loss as a forfeit.

PROTESTS

There are no protests for any reason whatsoever. The referee's decision is final.

During the regular season it is ok for team captains  to ask players from other teams to “Sub or Fill In” open slots on game day, to avoid forfeit. 

In the playoffs, a player can only participate and play for one team.  If a player is found playing on two or more teams in the playoffs all games are subject to forfeit.

FIFA RULES

FIFA rules are used in the instance that a specific law is not listed. Any specified rules listed herein supersede the FIFA laws of the game.

Indoor Soccer Rules (Chicago Indoor  & Chicago Fire Soccer Center Local Rules)

TIME

Each game will consist of two 20 minute halves with a running clock. Halftime is no more than 1 minute.

MINIMUM NUMBER OF PLAYERS

For coed leagues, each team shall field 7 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 5 males. The minimum number of players needed to play a game is 5 (minimum 1 female). Men's teams may play with a minimum of 5 total players.

SUBSTITUTIONS

Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from their own bench only.

OUT OF BOUNDS/BALL IN PLAY

When the ball leaves the field of play on the sides of the field, a kick-in is awarded to the other team. The ball must be kicked in at the point that the ball left the field no further than 1 yard from the netting or boards. Corner kicks are taken at the corner of the field that was closest to where the ball left the field (there is a white dot to designate the restart spot). Goal kicks may be taken from anywhere in a team’s own penalty area and must leave the area completely before touching another player.

If the ball touches the top net, a direct free kick is awarded at the spot directly below where it hit. If the ball hits the ceiling inside the attacking 1/3 for either team (inside the red lines), the ball is brought back to the first red line and should be restarted at the red dot.

THREE LINES

The ball may not travel forward completely over the defending team's red line, the center line, and the opponent's red line in the air without touching another player from either team, the ceiling, or the walls. This rule includes throws or kicks by the goalkeeper. A direct free kick is awarded for a "three lines" call and should be placed in the middle of the offending team's red line. Players may pass the ball backwards over three lines without penalty.

GOALKEEPING

Goalies may not pick up a pass directly passed to them by a teammate. Deflections and passes not intended (in the opinion of the referee) for the goalkeeper by the same team may be picked up. Goalkeepers have a maximum of 6 seconds to release the ball from their hands. Once the ball is released from the goalkeeper’s hands the ball must leave the penalty area and touch at least one other player before the keeper may pick it up again. The restart for either of the above infractions results in a direct kick at the top of the arc. Defenders may be inside the penalty area as long as they are 5 yards away from the ball.

Goalkeepers are the only player that may slide tackle (within their own penalty area only).

PENALTY KICK

A penalty kick is awarded for any penal foul (infractions involving a goalie illegally using his/her hands in his/her penalty area or for taking more than 6 seconds or other non-penal fouls are not included) in the penalty area. All players besides the goalkeeper must stand behind the ball and may not enter the penalty area until the ball is touched. The penalty spot at CIS is the small white dash about 8 paces from the goal line. A missed penalty shot is a live ball.

Indoor Soccer Rules (Mercy Local Rules)

TIME

Each game will consist of two 20 minute halves with a running clock. Halftime is no more than 1 minute.

MINIMUM NUMBER OF PLAYERS

For coed leagues, each team shall field 6 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 4 males. The minimum number of players needed to play a game is 4 (minimum 1 female). Men’s teams may play with a minimum of 4 players for an official game.

SUBSTITUTIONS

Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from the designated sub area on the tunnel side of the field. For a diagram of the substitution area, go to: http://www.playerssports.net/_images_sports/MercyDiagram.pdf

OUT OF BOUNDS/BALL IN PLAY

When the ball leaves the field of play and doesn’t return, a kick-in is awarded to the other team. The ball must be kicked in at the point that the ball left the field at on the touch line or just behind it. Corner kicks are taken at the corner of the field that was closest to where the ball left the field or touched the net or back stays of the goal frame. The ball must be placed on the corner of the touch line and goal line. Goal kicks may be taken from anywhere in a team’s own penalty area and must leave the area completely before touching another player.

If the ball touches the rafters or ceiling, a direct free kick is awarded at that spot. If the ball hits the rafters or ceiling in either area past the yellow dot (by the goals), the ball is brought back to be restarted at the yellow dot. Because the top nets at Mercy droop a bit, balls that make contact with the top net will continue to be played. The referee reserves the right to call a ball "out" if purposely kicked into the ceiling net.

All walls are in play. The ball is dead if it touches the back stays or net of the goal. A goal kick or corner kick is then awarded. The ball is also dead and restarted with a kick-in if the ball touches the black pads covering the electrical switches in the NW corner or goes in the entrance tunnel. The substitution area on the tunnel side of the field is out of bounds whether the ball goes into the area on the ground, in the air, or off the wall inside this area.

GOALKEEPING

Goalies may not pick up a pass directly passed to them by a teammate. Deflections and passes not intended (in the opinion of the referee) for the goalkeeper by the same team (that are not deflected) may be picked up. Goalkeepers have a maximum of 6 seconds to release the ball from their hands. Once the ball is released from the goalkeeper’s hands the ball must leave the penalty area and touch at least one other player before the keeper may pick it up again. The restart for either of the above infractions results in a direct kick at the top of the imaginary arc (about 2 yards outside of the box). Defenders may be inside the penalty area as long as they are 5 yards away from the ball.

Goalkeepers are the only player that may slide tackle (within their own penalty area only).

PENALTY AREA

The penalty area extends behind the goal following the lines for the sides of the existing penalty area. The goalkeeper may pick up the ball in this area and fouls in this area are treated as if they are inside the penalty area.

PENALTY KICK

A penalty kick is awarded for any penal foul (infractions involving a goalie illegally using his/her hands in his/her penalty area or for taking more than 6 seconds or other non-penal fouls are not included) in the team's own penalty area. All players besides the goalkeeper must stand behind the ball and may not enter the penalty area until the ball is touched. A missed penalty shot is a live ball.

SEMI CIRCLE

There is not a semi circle or arc painted at the top of the penalty area, so players must move to give the shooter an unobstructed path to the ball on a penalty kick. Placement of restarts for goalkeeper infractions is two yards from the top of the penalty area.

Indoor Soccer Rules (WCF Local Rules)

TIME

Each game will consist of two 25 minute halves with a running clock.

MINIMUM NUMBER OF PLAYERS

For coed leagues, each team shall field 6 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 4 males. The minimum number of players needed to play a game is 4 (minimum 1 female). Men’s teams may play with a minimum of 4 players for an official game.

SUBSTITUTIONS

Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of the bench area. Players must enter and exit the field from their bench area.

GOALKEEPING

There are no designated goalkeepers. Any player (and any number of players) may guard the goal at any time. (See note in "FOULS" section above concerning hand ball fouls committed by players guarding the goal.)

OUT OF BOUNDS/BALL IN PLAY

Every surface on the field is in play. Goals can be scored on deflections off a wall. The ball is only out of play when it comes to rest in one of the corners behind the boards, deflects off of the ceiling or leaves the field of play and does not return. In these instances, a goal kick, kick-in, or corner kick will be awarded.

MOVING THE NET

If a defensive player moves the net, intentionally or unintentionally, the referee may award a goal if he/she judges that a goal would have been scored had the net not been moved. If a defensive player intentionally moves the net in anticipation of a shot that does not make it to the goal, the referee may award a penalty kick.         

BALL BEHIND THE NET

In the interest of keeping the game moving, players may play a ball out from behind the net. Opposing players may not immediately defend a player who is trying to play a ball out from behind the net. Any dangerous play, blindly kicking at the ball, etc. will result in a goal kick or corner kick. A defending player may not intentionally place the ball behind the net. If this is done, a corner kick will be awarded. Players are urged to use common sense and courtesy in these situations.

HAND BALL IN THE PENALTY AREA          

If a defensive player in the goal mouth (WCF or Clemente) is called for a hand ball, a penalty kick is awarded. If the referee deems that the action was intentional to stop a clear scoring chance, the player can be yellow or red carded.

PENALTY KICK

A penalty kick consists of a shot on an empty net from 15 paces out. There can be no attempt to intercept a penalty shot. All players must stand behind the shooter and may not enter the shooting area until the ball has crossed the goal line or contacted a post. A missed penalty shot is a live ball.

Indoor Soccer Rules (Chicago Futsal Academy)

TIME

Each game will consist of two 28 minute halves with a running clock. Halftime is no more than 1 minute.

MINIMUM NUMBER OF PLAYERS

For coed leagues, each team shall field 5 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 3 male players. The minimum number of players needed to play a game is 4 (minimum 1 female). Men's teams may play with a minimum of 4 total players.

SUBSTITUTIONS

Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from their own bench only.

All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that 5 v 5 is played on a Futsal field with a smaller goals and the following rules:

  • Teams have a total of 5 players on the field at a time including goalie (3 men and 2 women for coed leagues). Teams can have more women than two as long as a team does not have more than three men on the field. Teams need a total of 4 players (and at least one woman) for an official game.
  • There will be two 28 minute halves with a running clock with a 1-2 minute halftime.
  • Shin guards strongly recommended.
  • There is no "offsides" rule.
  • Defenders must be 5 yards from the ball for free kicks upon request from team taking the kick. Jumping in front of the ball to prevent a quick free kick may result in a yellow card.
  • Penal fouls inside the penalty area result in a penalty kick to be taken 8 yards from the goal line. All players other than the goalkeeper must be behind the ball until it is kicked.
  • Goal kicks may be taken from anywhere inside the penalty area.
  • Out of bounds results in a kick-in for the team not to touch the ball last. Kick-ins are direct kicks.
  • Teams may sub on the fly at any time. The player leaving the field must be off the field before a new player enters the field. Players must sub from about the middle line. Both teams should keep their gear and sub from the same side of the field.
  • There is no slide tackling and will result in a direct kick for the opposing team. Repeated offenses may result in a yellow or red card.

 

Any of the above rules are subject to change at any time without notice at the discretion of Players Sport & Social Group. 1/1/15 SB.

 
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